Download: ArmA III - Nuke Demo
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The ArmA II nuke script ported to ArmA III. Sample mission included. It’s adjusted to work also in multiplayer.
Download: ArmA III - Nuke Demo
__________________________________________________
The ArmA II nuke script ported to ArmA III. Sample mission included. It’s adjusted to work also in multiplayer.
Hi.Sorry for my bad english.I wanted to ask whether it is possible to attach the script to HEMITT and explode at a distance? Or it would be better to implement this script in what some rocket.For example attach it on the JDAM domb using in F18 Hornet addon…it will be great
sure, both is possible. when i have time i will try to make a simple example of your request 🙂
regards
Moerderhoschi
how to activate it?
I love this script, i had it working but it will no longer destroy anything. I must be doing something wrong, i added this to a satellite dish in the editor this addAction [„NUKE WITH DESTRUCTION ZONE“,{nuke_activated = true},this,1,true,true,““,“isNil’nuke_activated‘ „]
The explosion works but again nothing is destroyed, I followed every step given. I even reverted back to the original RADIO ALPHA trigger that I had it working with but nothing. Any incite you could provide would be much appreciated.
Hey Superrobb1986,
i’ve tested the demomission and the destruction of the buildings still works. i’ve tested all with A3 v1.50 Mainbranch.
regards
Moerderhoschi
Hey, i am not sure if you are active on these forums, but how do i go about making it so that when i drop say a GBU bomb from an A10, that instead of its regular explosion, this nuclear explosion takes place?
take care, thanks:)
Hey Luke,
you can try to use a fired eventhandler. When you add this eventhandler to a plane you can check when the plane droped a gbu. when the gbu detonate on the ground then move the nukemarker to this position and activate the nuke. This is one possible way to do it.